![]() Think of each unique Scene file as a unique level. More info See in Glossary imported into your scene A Scene contains the environments and menus of your game. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. For example, because the cube’s edges are one unit long, you can check the proportions of a mesh The main graphics primitive of Unity. Cubes are often used to construct walls, posts, boxes, steps and other similar objects or as a useful placeholder during development. The cube is textured so the image repeats on each side. The default Cube primitive is a white cube with six sides, which are 1 x 1 units. This page details common uses of each primitive object, but you can use the objects in the way that suits your project best. These objects can be useful to model specific items or you can use them to create placeholders and prototypes for testing. This adds the default primitive to your local coordinate space, and you can change the size and position of the object in the Inspector window with transforms. To add a primitive to a scene, select GameObject > 3D Object and select the required primitive. You can create several object types in the Editor, for example, the: In the Unity Editor, you can work with 3D models of any shape that you can create with modeling software.
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